Reference
Game mechanics
The systems behind the drive — camping, how your truck weathers and takes damage, map fog-of-war, and the recovery gear that gets you unstuck. All values extracted from the game.
Camping
Set up camp to pass time and regroup with your party.
Map reveal (fog of war)
The map uncovers around you as you explore.
Damage effects
A fully damaged truck loses performance until you repair it.
Recovery gear
When you're stuck, the winch and planks get you moving.
Weathering — dirt, mud, snow & wet
How quickly your truck picks up and sheds the elements (seconds to reach the limit).
Meteorite extraction
Meteorites glow at night — hook one with the winch and drag it free to earn Pebbles. Bigger rocks are worth more, but the heaviest need a full party pulling together.
| Size | Value | Drivers to extract |
|---|---|---|
| Very small | 15 Pebbles | Solo |
| Small | 20 Pebbles | Solo |
| Medium | 30 Pebbles | Solo |
| Large | 40 Pebbles | 2 drivers |
| Very large | 50 Pebbles | 2 drivers |
| Huge | 60 Pebbles | 3 drivers |
| Very huge | 80 Pebbles | 4 drivers |
Cabins & fast travel
Cabins fully restore your truck and equipped tools, act as respawn points, and let you fast-travel to any you've already discovered. Each one also uncovers nearby points of interest on the map.
Values are the game’s raw configuration constants and reflect the current demo build.