Vehicle build recipes
Three explained upgrade starting points. Choose your vehicle, inspect the cost and open a recipe in the calculator to adjust it.
These are editorial starting points based on upgrade effects, not playtested best builds. Prices include sequential upgrade purchases from stock, exclude the vehicle and field tools, and do not subtract upgrades you already own.
Steady starter
A small first step in grip and recovery, while leaving power and specialist equipment stock.
Trade-off: Keeps the upgrade list short; adds no clearance, protection or water resistance.
Customize this build50 Pebbles
- Tires · level 125
- Winch · level 125
Recovery-minded explorer
First-level grip, clearance and recovery with room for a field tool.
Trade-off: Costs more than the starter. Engine power and water resistance remain stock; tools cost extra.
Customize this build125 Pebbles
- Tires · level 125
- Suspension · level 125
- Protection · level 125
- Winch · level 125
- Tool slots · level 125
Photography outing
First-level grip and recovery with two inventory upgrades for a more flexible field kit.
Trade-off: Favors tool capacity over clearance and protection. Slots do not include tools or improve photo rewards.
Customize this build125 Pebbles
- Tires · level 125
- Winch · level 125
- Tool slots · level 275